Procedural technical artist
Maurits Laanbroek

Welcome.

I am procedural artist specialized in procedural art and tool creation, mainly using Houdini. I make use of my art, programming and design knowledge gained as an Indie game development student in the creation of procedures.

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20-11-2015


Curriculum vitae
Maurits Laanbroek
Address: Du parc avn 58101,  h2v 4h3 QC Montreal, Canda
Date of birth: 14-04-1987  Nationality: The Netherlands
Email: m.laanbroek@gmail.com        Portfolio: www.m-laanbroek.nl

Procedural Technical artist
I am a Master in game technology graduate, specialized in procedural content generation. With interests in a combination between art and programming.

Education:
Master of game technology
– NHTV University of Applied Science, Breda, Netherlands 2014 – 2015)

Bachelor in International Game Architecture Design – NHTV University of Applied Science, Breda, Netherlands 2010 – 2014

Work experience:
September 2016, Current,     Ubisoft montreal.
Modeler - Creating assets for games
   
December 2015, Juli 2016,     Coosto.
Script developer - Creating script to collect data from website
   
December 2015,Juli 2016/ October 2014,     December 2014    NHTV Breda, Breda.
Teaching assistant - Giving workshops on Houdini and procedural content creation.
- Helping students with Houdini assignments and questions.
- Provide feedback to students work.



Skills:
Basic Intermediate Advance
PyQt C# Houdini
C++ Unity 3d  
Photoshop PHP & MySql  
3D studio max Python
Autodesk Maya  

Languages:
Netherlands: Native
English: Fluent

Activities and interests:

Hobbies and sports
Game, Movies, Korfball, Judo.
Sport club / student  association committees

Game jams:
Global game jam 2012, 2013, 2014, 2015
Others: Brains Eden game jam (spin off)2012
Pillo game jam 2014