Procedural technical artist
I am procedural artist specialized in procedural art and tool creation, mainly using Houdini. I make use of my art, programming and design knowledge gained as an Indie game development student in the creation of procedures.
Procedural Technical artist
I am a Master in game technology graduate, specialized in procedural content generation. With interests in a combination between art and programming.
Master of game technology – NHTV University of Applied Science, Breda, Netherlands 2014 – 2015)
Bachelor in International Game Architecture Design – NHTV University of Applied Science, Breda, Netherlands 2010 – 2014
|September 2016, Current, Ubisoft montreal.|
|Modeler||- Creating assets for games|
|December 2015, Juli 2016, Coosto.|
|Script developer||- Creating script to collect data from website|
|December 2015,Juli 2016/ October 2014, December 2014 NHTV Breda, Breda.|
|Teaching assistant||- Giving workshops on Houdini and procedural content creation.|
|- Helping students with Houdini assignments and questions.|
|- Provide feedback to students work.|
|Photoshop||PHP & MySql|
|3D studio max||Python|
Activities and interests:
Hobbies and sports:
Game, Movies, Korfball, Judo.
Sport club / student association committees
Global game jam 2012, 2013, 2014, 2015
Others: Brains Eden game jam (spin off)2012
Pillo game jam 2014